
Global Game Hub Center, Korea Creative Content Agency (KOCCA)
Hands-on seminar on AI in game development
About the program
AI is already part of game production across development, art, and sound. The moment you can make something, though, the next question follows: are you allowed to ship it? The seminar ran in three strands. A working developer led the hands-on session on building a game with Claude, and a specialist instructor took the session on generating in-game images and sound effects with AI. The final session brought in a lawyer to work through the copyright questions around AI-generated assets, using concrete situations that get risky in practice — so participants left knowing both how to make it and how to use it. Because the exercises depended on the network, we paid particular attention to the setup on site.
What we ran
[Session 1] Hands-on game development with Claude — led by a developer
[Session 2] Generating game images and assets with AI — led by a specialist instructor
[Session 2] Generating game sound effects with AI
[Session 3] Copyright for AI-generated work — led by a lawyer
Network and equipment checked in advance, with on-site support
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