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AI Indie Game Challenge 2026 hackathon operations event banner
AI Indie Game Challenge 2026 hackathon operations
HackathonGenerative AIUniversity

Seoil University, Leading Specialized College Project Group for New Industries

AI Indie Game Challenge 2026 hackathon operations

Host organizationSeoil University, Leading Specialized College Project Group for New Industries
Who attended37 students from Seoil University and partner universities · 9 teams
DatesSeptember 5, 2026 - September 6, 2026
LocationGyeonggi Content Korea Lab, 7F Gyeonggi Center for Creative Economy & Innovation (Pangyo)

About the program

Seoil University's Leading Specialized College Project Group for New Industries commissioned us to run the hackathon for the AI Indie Game Challenge 2026, from pre-event training through the main event, judging and awards, and the delivery of certificates and prizes. The event had four goals: to experience the full cycle of making a game, to collaborate with defined roles, to use generative AI in real production, and to get feedback from working professionals. Two days before the main event, an online webinar walked participants through the event flow, the ground rules for using AI, and the development environment. On the day, teams formed through on-site registration and icebreaking, attended an expert lecture, and began the first build. A midpoint check adjusted the scope, and after a second build and overnight development each team shared its game through a builder the next morning. Participants played the other teams' games first, then the final presentations and expert judging followed. Eight working professionals in game design, Unity, AI, and project management mentored the teams in rotation, and four of them served as judges, scoring fun, completeness, quality of AI use, and collaboration. Participants had access to Claude throughout the event, and five teams received certificates and AI service subscriptions as the grand, first, excellence, and encouragement prizes. The videos of all nine team projects are below.

What we ran

Planning and running every stage of a two-day overnight hackathon where each team completes a game with generative AI

Pre-event training

Online webinar covering the event flow, team formation, and the development, testing, and presentation process

Ground rules for using AI in game production and the development environment; ideas prepared individually in advance

Main event

On-site registration and team building

Name tags, seating, and team assignments, a check of the development environment, then icebreaking to divide roles and kick off the project

Expert lecture and first build

A lecture on game implementation, followed by refining the idea and building the core gameplay

Midpoint check, second build, and overnight development

Scope adjustment, feature integration and bug fixing, then self-directed development toward a final build and presentation

Cross-play between participants

Each team's game shared through a builder so participants could play the other teams' games and check the flow themselves

Final presentations, expert judging, and awards

Common criteria of fun, completeness and stability, quality of AI use, and collaboration and role division, with grand, first, excellence, and encouragement prizes

Expert support

Mentoring from eight working professionals in games and content, Unity and VR/XR, AI and backend, and planning and project management

Expert judging by four judges focused on running builds and demos

Venue and operations

Team development seating, a presentation screen, power, network, and a rest area at the Pangyo venue

Dinner on day one, breakfast on day two, refreshments, and managed overnight development and rest areas with no safety incidents

Event banners, a photo wall, team signage, wayfinding, and welcome gifts produced and installed

Follow-up

Participant satisfaction survey compiled, with open-ended feedback turned into improvements for the next edition

Certificates and prizes delivered, and the nine team games and operating records compiled as outcome materials for the university

Team project videos

Team 1 크로스 — The We Up (Excellence Award)
Team 2 인팁 — Get Up? Or Not?
Team 3 정상영업중 — Don't Throw It!
Team 4 1004 — Salmon Game (First Prize)
Team 5 풀도치 — ARCA
Team 6 육삼불고기 — Unexpected Obstacle (Grand Prize)
Team 7 럭키세븐 — GIVE & FORTUNE (Encouragement Award)
Team 8 에잇허브 — The Hero's Oath
Team 9 개발새발 — Save Chosim! (Encouragement Award)

Gallery

AI Indie Game Challenge 2026 hackathon operations — photo 1
AI Indie Game Challenge 2026 hackathon operations — photo 2
AI Indie Game Challenge 2026 hackathon operations — photo 3
AI Indie Game Challenge 2026 hackathon operations — photo 4
AI Indie Game Challenge 2026 hackathon operations — photo 5
AI Indie Game Challenge 2026 hackathon operations — photo 6
AI Indie Game Challenge 2026 hackathon operations — photo 7
AI Indie Game Challenge 2026 hackathon operations — photo 8
AI Indie Game Challenge 2026 hackathon operations — photo 9
AI Indie Game Challenge 2026 hackathon operations — photo 10
AI Indie Game Challenge 2026 hackathon operations — photo 11

Contact

We can run the same program
at your organization

Tell us who is attending, how many, and when. We rebuild the curriculum around your situation and put a quote together — public sector contracting included.

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AI Indie Game Challenge 2026 hackathon operations | Imagination Group